//
//  UIView+Extension.m
//  FuDao
//
//  Created by FuDao on 16/2/17.
//  Copyright © 2016年 XianZhuangGuo. All rights reserved.
//

#import "UIView+Extension.h"

@implementation UIView (Extension)

-(void)isYY {
    //    self.superview.clipsToBounds = YES;
    //shadowColor阴影颜色
    self.layer.shadowColor = [UIColor blackColor].CGColor;
    //shadowOffset阴影偏移,x向右偏移4，y向下偏移4，默认(0, -3),这个跟shadowRadius配合使用
    self.layer.shadowOffset = CGSizeMake(0,0);
    //阴影透明度，默认0
    self.layer.shadowOpacity = 0.1;
    //阴影半径，默认3
    self.layer.shadowRadius = 8;
    
}

-(void)isYYTop {
    //    self.superview.clipsToBounds = YES;
    //shadowColor阴影颜色
    self.layer.shadowColor = [UIColor blackColor].CGColor;
    //shadowOffset阴影偏移,x向右偏移4，y向下偏移4，默认(0, -3),这个跟shadowRadius配合使用
    self.layer.shadowOffset = CGSizeMake(0,2);
    //阴影透明度，默认0
    self.layer.shadowOpacity = 0.2;
    //阴影半径，默认3
    self.layer.shadowRadius = 7;
    
}

- (void)setX:(CGFloat)x
{
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}

- (void)setY:(CGFloat)y
{
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}

- (CGFloat)x
{
    return self.frame.origin.x;
}

- (CGFloat)y
{
    return self.frame.origin.y;
}


- (CGFloat)left
{
    return self.frame.origin.x;
}

- (void)setLeft:(CGFloat)left
{
    CGRect frame = self.frame;
    frame.origin.x = left;
    self.frame = frame;
}

- (CGFloat)top
{
    return self.frame.origin.y;
}

- (void)setTop:(CGFloat)top
{
    CGRect frame = self.frame;
    frame.origin.y = top;
    self.frame = frame;
}

- (CGFloat)right {
    return self.frame.origin.x + self.frame.size.width;
}

- (void)setRight:(CGFloat)right {
    CGRect frame = self.frame;
    frame.origin.x = right - frame.size.width;
    self.frame = frame;
}

- (CGFloat)bottom {
    return self.frame.origin.y + self.frame.size.height;
}

- (void)setBottom:(CGFloat)bottom {
    CGRect frame = self.frame;
    frame.origin.y = bottom - frame.size.height;
    self.frame = frame;
}

- (CGFloat)width {
    return self.frame.size.width;
}

- (void)setWidth:(CGFloat)width {
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}

- (CGFloat)height {
    return self.frame.size.height;
}

- (void)setHeight:(CGFloat)height {
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}

- (CGPoint)origin {
    return self.frame.origin;
}

- (void)setOrigin:(CGPoint)origin {
    CGRect frame = self.frame;
    frame.origin = origin;
    self.frame = frame;
}

- (CGSize)size {
    return self.frame.size;
}

- (void)setSize:(CGSize)size {
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}

- (void)setCenterX:(CGFloat)centerX
{
    CGPoint center = self.center;
    center.x = centerX;
    self.center = center;
}

- (CGFloat)centerX
{
    return self.center.x;
}

- (void)setCenterY:(CGFloat)centerY
{
    CGPoint center = self.center;
    center.y = centerY;
    self.center = center;
}

- (CGFloat)centerY
{
    return self.center.y;
}


@end
